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Mark of the ninja puzzle
Mark of the ninja puzzle







mark of the ninja puzzle
  1. #Mark of the ninja puzzle series#
  2. #Mark of the ninja puzzle windows#

Mark of the Ninja is a side-scrolling action stealth video game developed by Klei Entertainment and published by Microsoft Studios. It was announced on Februand later released for the Xbox 360 via Xbox Live Arcade on September 7, 2012.

#Mark of the ninja puzzle windows#

The game was released for Microsoft Windows on October 16, 2012, and for Linux and OS X on September 11, 2013. The game follows the story of a nameless ninja in the present day, and features a conflict between ancient ninja tradition and modern technology.Ī remastered version was released on Octofor Xbox One, PlayStation 4, Nintendo Switch, Microsoft Windows, macOS and Linux. Cutscenes for the game are rendered in a Saturday-morning cartoon animation style. In Short: Still one of the best stealth games of recent years and an accomplished 2D platformer in its own right, with a near perfect balance of depth, accessibility. The game received critical acclaim from reviewers.

mark of the ninja puzzle

Aggregate scores for the game hold in the 90% range at website Metacritic, and it received eight perfect scores from media outlets. Reviewers praised the game's visual and audio atmosphere, strong gameplay and new take on the stealth video game genre, while criticizing minor gameplay frustrations surrounding the control scheme and difficult puzzles. Mark of the Ninja places a high emphasis on stealth. Here the player can see how much noise throwing an item will cause, as represented by the circle. Should an enemy be within range they may be alerted to the player character's presence. Mark of the Ninja consists of stealth-oriented 2D platforming.

#Mark of the ninja puzzle series#

The character is required to sneak through a series of environments while staying out of sight of guards and performing silent assassinations. Levels are divided into areas of light and darkness the player character is visible to enemies in the former and invisible in the latter, though passing within a certain immediate distance of an enemy's face results in the player being spotted irrespective of lighting. Sounds such as running may also give away the player character's location and are represented visually by a rapidly expanding circle. Unusual for a platformer, Mark of the Ninja employs a line of sight mechanic, meaning that enemies which would be invisible to the character are also invisible to the player, though their sounds are represented on screen in the same manner as the player character's. īy approaching enemies undetected, the player character is able to execute a "one-hit" kill. To facilitate this, the player can extinguish light sources, hide behind objects and pass through narrow grates and shafts inaccessible to enemies. If detected, they must evade their enemies and remain out of sight for a set period of time, after which enemies will return to their original patrol routes and one-hit kills on them will once more be possible. Although fighting hand-to-hand with the goal of quickly disabling an enemy is possible, doing so risks being killed or disabled in turn, as well as alerting nearby enemies with a noisy scuffle.









Mark of the ninja puzzle